/* * Copyright (C) 2009 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ // Android JET demonstration code: // See the JetBoyView.java file for examples on the use of the JetPlayer class. package com.example.android.jetboy; import com.example.android.jetboy.JetBoyView.JetBoyThread; import android.app.Activity; import android.os.Bundle; import android.util.Log; import android.view.KeyEvent; import android.view.View; import android.widget.Button; import android.widget.TextView; public class JetBoy extends Activity implements View.OnClickListener { /** A handle to the thread that's actually running the animation. */ private JetBoyThread mJetBoyThread; /** A handle to the View in which the game is running. */ private JetBoyView mJetBoyView; // the play start button private Button mButton; // used to hit retry private Button mButtonRetry; // the window for instructions and such private TextView mTextView; // game window timer private TextView mTimerView; /** * Required method from parent class * * @param savedInstanceState - The previous instance of this app */ public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); // get handles to the JetView from XML and the JET thread. mJetBoyView = (JetBoyView)findViewById(R.id.JetBoyView); mJetBoyThread = mJetBoyView.getThread(); // look up the happy shiny button mButton = (Button)findViewById(R.id.Button01); mButton.setOnClickListener(this); mButtonRetry = (Button)findViewById(R.id.Button02); mButtonRetry.setOnClickListener(this); // set up handles for instruction text and game timer text mTextView = (TextView)findViewById(R.id.text); mTimerView = (TextView)findViewById(R.id.timer); mJetBoyView.setTimerView(mTimerView); mJetBoyView.SetButtonView(mButtonRetry); mJetBoyView.SetTextView(mTextView); } /** * Handles component interaction * * @param v The object which has been clicked */ public void onClick(View v) { // this is the first screen if (mJetBoyThread.getGameState() == JetBoyThread.STATE_START) { mButton.setText("PLAY!"); mTextView.setVisibility(View.VISIBLE); mTextView.setText(R.string.helpText); mJetBoyThread.setGameState(JetBoyThread.STATE_PLAY); } // we have entered game play, now we about to start running else if (mJetBoyThread.getGameState() == JetBoyThread.STATE_PLAY) { mButton.setVisibility(View.INVISIBLE); mTextView.setVisibility(View.INVISIBLE); mTimerView.setVisibility(View.VISIBLE); mJetBoyThread.setGameState(JetBoyThread.STATE_RUNNING); } // this is a retry button else if (mButtonRetry.equals(v)) { mTextView.setText(R.string.helpText); mButton.setText("PLAY!"); mButtonRetry.setVisibility(View.INVISIBLE); // mButtonRestart.setVisibility(View.INVISIBLE); mTextView.setVisibility(View.VISIBLE); mButton.setText("PLAY!"); mButton.setVisibility(View.VISIBLE); mJetBoyThread.setGameState(JetBoyThread.STATE_PLAY); } else { Log.d("JB VIEW", "unknown click " + v.getId()); Log.d("JB VIEW", "state is " + mJetBoyThread.mState); } } /** * Standard override to get key-press events. */ @Override public boolean onKeyDown(int keyCode, KeyEvent msg) { if (keyCode == 4) super.onKeyDown(keyCode, msg); return mJetBoyThread.doKeyDown(keyCode, msg); } /** * Standard override for key-up. We actually care about these, so we can * turn off the engine or stop rotating. */ @Override public boolean onKeyUp(int keyCode, KeyEvent msg) { return mJetBoyThread.doKeyUp(keyCode, msg); } }
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